///////////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017 Edouard Griffiths, F4EXB <f4exb06@gmail.com>                   //
// Copyright (C) 2020 Kacper Michajłow <kasper93@gmail.com>                          //
//                                                                                   //
// This program is free software; you can redistribute it and/or modify              //
// it under the terms of the GNU General Public License as published by              //
// the Free Software Foundation as version 3 of the License, or                      //
// (at your option) any later version.                                               //
//                                                                                   //
// This program is distributed in the hope that it will be useful,                   //
// but WITHOUT ANY WARRANTY; without even the implied warranty of                    //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                      //
// GNU General Public License V3 for more details.                                   //
//                                                                                   //
// You should have received a copy of the GNU General Public License                 //
// along with this program. If not, see <http://www.gnu.org/licenses/>.              //
///////////////////////////////////////////////////////////////////////////////////////
/*
 July 15, 2015
 Iowa Hills Software LLC
 http://www.iowahills.com
 */

#include <cmath>
#include <new>
#include <iostream>

#include "wfir.h"

#define M_2PI  (2*M_PI)

// This first calculates the impulse response for a rectangular window.
// It then applies the windowing function of choice to the impulse response.
void WFIR::BasicFIR(double *FirCoeff, int NumTaps, TPassTypeName PassType,
        double OmegaC, double BW, TWindowType WindowType, double WinBeta)
{
    int j;
    double Arg, OmegaLow, OmegaHigh;

    switch (PassType)
    {
    case LPF:
        for (j = 0; j < NumTaps; j++)
        {
            Arg = (double) j - (double) (NumTaps - 1) / 2.0;
            FirCoeff[j] = OmegaC * Sinc(OmegaC * Arg * M_PI);
        }
        break;

    case HPF:
        if (NumTaps % 2 == 1) // Odd tap counts
        {
            for (j = 0; j < NumTaps; j++)
            {
                Arg = (double) j - (double) (NumTaps - 1) / 2.0;
                FirCoeff[j] = Sinc(Arg * M_PI)
                        - OmegaC * Sinc(OmegaC * Arg * M_PI);
            }
        }

        else  // Even tap counts
        {
            for (j = 0; j < NumTaps; j++)
            {
                Arg = (double) j - (double) (NumTaps - 1) / 2.0;
                if (Arg == 0.0)
                    FirCoeff[j] = 0.0;
                else
                    FirCoeff[j] = cos(OmegaC * Arg * M_PI) / M_PI / Arg
                            + cos(Arg * M_PI);
            }
        }
        break;

    case BPF:
        OmegaLow = OmegaC - BW / 2.0;
        OmegaHigh = OmegaC + BW / 2.0;
        for (j = 0; j < NumTaps; j++)
        {
            Arg = (double) j - (double) (NumTaps - 1) / 2.0;
            if (Arg == 0.0)
                FirCoeff[j] = 0.0;
            else
                FirCoeff[j] = (cos(OmegaLow * Arg * M_PI)
                        - cos(OmegaHigh * Arg * M_PI)) / M_PI / Arg;
        }
        break;

    case NOTCH: // If NumTaps is even for Notch filters, the response at Pi is attenuated.
        OmegaLow = OmegaC - BW / 2.0;
        OmegaHigh = OmegaC + BW / 2.0;
        for (j = 0; j < NumTaps; j++)
        {
            Arg = (double) j - (double) (NumTaps - 1) / 2.0;
            FirCoeff[j] = Sinc(Arg * M_PI)
                    - OmegaHigh * Sinc(OmegaHigh * Arg * M_PI)
                    - OmegaLow * Sinc(OmegaLow * Arg * M_PI);
        }
        break;
    }

    // WindowData can be used to window data before an FFT. When used for FIR filters we set
    // Alpha = 0.0 to prevent a flat top on the window and
    // set UnityGain = false to prevent the window gain from getting set to unity.
    WindowData(FirCoeff, NumTaps, WindowType, 0.0, WinBeta, false);

}

//---------------------------------------------------------------------------

// This gets used with the Kaiser window.
double WFIR::Bessel(double x)
{
    double Sum = 0.0, XtoIpower;
    int i, j, Factorial;
    for (i = 1; i < 10; i++)
    {
        XtoIpower = pow(x / 2.0, (double) i);
        Factorial = 1;
        for (j = 1; j <= i; j++)
            Factorial *= j;
        Sum += pow(XtoIpower / (double) Factorial, 2.0);
    }
    return (1.0 + Sum);
}

//-----------------------------------------------------------------------------

// This gets used with the Sinc window and various places in the BasicFIR function.
double WFIR::Sinc(double x)
{
    if (x > -1.0E-5 && x < 1.0E-5)
        return (1.0);
    return (sin(x) / x);
}

//---------------------------------------------------------------------------

// These are the various windows definitions. These windows can be used for either
// FIR filter design or with an FFT for spectral analysis.
// Sourced verbatim from: ~MyDocs\Code\Common\FFTFunctions.cpp
// For definitions, see this article:  http://en.wikipedia.org/wiki/Window_function

// This function has 6 inputs
// Data is the array, of length N, containing the data to to be windowed.
// This data is either a FIR filter sinc pulse, or the data to be analyzed by an fft.

// WindowType is an enum defined in the header file, which is at the bottom of this file.
// e.g. wtKAISER, wtSINC, wtHANNING, wtHAMMING, wtBLACKMAN, ...

// Alpha sets the width of the flat top.
// Windows such as the Tukey and Trapezoid are defined to have a variably wide flat top.
// As can be seen by its definition, the Tukey is just a Hanning window with a flat top.
// Alpha can be used to give any of these windows a partial flat top, except the Flattop and Kaiser.
// Alpha = 0 gives the original window. (i.e. no flat top)
// To generate a Tukey window, use a Hanning with 0 < Alpha < 1
// To generate a Bartlett window (triangular), use a Trapezoid window with Alpha = 0.
// Alpha = 1 generates a rectangular window in all cases. (except the Flattop and Kaiser)

// Beta is used with the Kaiser, Sinc, and Sine windows only.
// These three windows are primarily used for FIR filter design, not spectral analysis.
// In FIR filter design, Beta controls the filter's transition bandwidth and the sidelobe levels.
// The code ignores Beta except in the Kaiser, Sinc, and Sine window cases.

// UnityGain controls whether the gain of these windows is set to unity.
// Only the Flattop window has unity gain by design. The Hanning window, for example, has a gain
// of 1/2.  UnityGain = true will set the gain of all these windows to 1.
// Then, when the window is applied to a signal, the signal's energy content is preserved.
// Don't use this with FIR filter design however. Since most of the enegy in an FIR sinc pulse
// is in the middle of the window, the window needs a peak amplitude of one, not unity gain.
// Setting UnityGain = true will simply cause the resulting FIR filter to have excess gain.

// If using these windows for FIR filters, start with the Kaiser, Sinc, or Sine windows and
// adjust Beta for the desired transition BW and sidelobe levels (set Alpha = 0).
// While the FlatTop is an excellent window for spectral analysis, don't use it for FIR filter design.
// It has a peak amplitude of ~ 4.7 which causes the resulting FIR filter to have about this much gain.
// It works poorly for FIR filters even if you adjust its peak amplitude.
// The Trapezoid also works poorly for FIR filter design.

// If using these windows with an fft for spectral analysis, start with the Hanning, Gauss, or Flattop.
// When choosing a window for spectral analysis, you must trade off between resolution and amplitude accuracy.
// The Hanning has the best resolution while the Flatop has the best amplitude accuracy.
// The Gauss is midway between these two for both accuracy and resolution.
// These three were the only windows available in the HP 89410A Vector Signal Analyzer. Which is to say,
// unless you have specific windowing requirements, use one of these 3 for general purpose signal analysis.
// Set UnityGain = true when using any of these windows for spectral analysis to preserve the signal's enegy level.

void WFIR::WindowData(double *Data, int N, TWindowType WindowType, double Alpha,
        double Beta, bool UnityGain)
{
    if (WindowType == wtNONE)
        return;

    int j, M, TopWidth;
    double dM, *WinCoeff;

    if (WindowType == wtKAISER || WindowType == wtFLATTOP)
        Alpha = 0.0;

    if (Alpha < 0.0)
        Alpha = 0.0;
    if (Alpha > 1.0)
        Alpha = 1.0;

    if (Beta < 0.0)
        Beta = 0.0;
    if (Beta > 10.0)
        Beta = 10.0;

    WinCoeff = new (std::nothrow) double[N + 2];
    if (WinCoeff == 0)
    {
        std::cerr
                << "Failed to allocate memory in FFTFunctions::WindowFFTData() "
                << std::endl;
        return;
    }

    TopWidth = (int) (Alpha * (double) N);
    if (TopWidth % 2 != 0)
        TopWidth++;
    if (TopWidth > N)
        TopWidth = N;
    M = N - TopWidth;
    dM = M + 1;

    // Calculate the window for N/2 points, then fold the window over (at the bottom).
    // TopWidth points will be set to 1.
    if (WindowType == wtKAISER)
    {
        double Arg;
        for (j = 0; j < M; j++)
        {
            Arg = Beta * sqrt(1.0 - pow(((double) (2 * j + 2) - dM) / dM, 2.0));
            WinCoeff[j] = Bessel(Arg) / Bessel(Beta);
        }
    }

    else if (WindowType == wtSINC)  // Lanczos
    {
        for (j = 0; j < M; j++)
            WinCoeff[j] = Sinc((double) (2 * j + 1 - M) / dM * M_PI);
        for (j = 0; j < M; j++)
            WinCoeff[j] = pow(WinCoeff[j], Beta);
    }

    else if (WindowType == wtSINE)  // Hanning if Beta = 2
    {
        for (j = 0; j < M / 2; j++)
            WinCoeff[j] = sin((double) (j + 1) * M_PI / dM);
        for (j = 0; j < M / 2; j++)
            WinCoeff[j] = pow(WinCoeff[j], Beta);
    }

    else if (WindowType == wtHANNING)
    {
        for (j = 0; j < M / 2; j++)
            WinCoeff[j] = 0.5 - 0.5 * cos((double) (j + 1) * M_2PI / dM);
    }

    else if (WindowType == wtHAMMING)
    {
        for (j = 0; j < M / 2; j++)
            WinCoeff[j] = 0.54 - 0.46 * cos((double) (j + 1) * M_2PI / dM);
    }

    else if (WindowType == wtBLACKMAN)
    {
        for (j = 0; j < M / 2; j++)
        {
            WinCoeff[j] = 0.42 - 0.50 * cos((double) (j + 1) * M_2PI / dM)
                    + 0.08 * cos((double) (j + 1) * M_2PI * 2.0 / dM);
        }
    }

    // See: http://www.bth.se/fou/forskinfo.nsf/0/130c0940c5e7ffcdc1256f7f0065ac60/$file/ICOTA_2004_ttr_icl_mdh.pdf
    else if (WindowType == wtFLATTOP)
    {
        for (j = 0; j <= M / 2; j++)
        {
            WinCoeff[j] = 1.0
                    - 1.93293488969227 * cos((double) (j + 1) * M_2PI / dM)
                    + 1.28349769674027
                            * cos((double) (j + 1) * M_2PI * 2.0 / dM)
                    - 0.38130801681619
                            * cos((double) (j + 1) * M_2PI * 3.0 / dM)
                    + 0.02929730258511
                            * cos((double) (j + 1) * M_2PI * 4.0 / dM);
        }
    }

    else if (WindowType == wtBLACKMAN_HARRIS)
    {
        for (j = 0; j < M / 2; j++)
        {
            WinCoeff[j] = 0.35875 - 0.48829 * cos((double) (j + 1) * M_2PI / dM)
                    + 0.14128 * cos((double) (j + 1) * M_2PI * 2.0 / dM)
                    - 0.01168 * cos((double) (j + 1) * M_2PI * 3.0 / dM);
        }
    }

    else if (WindowType == wtBLACKMAN_NUTTALL)
    {
        for (j = 0; j < M / 2; j++)
        {
            WinCoeff[j] = 0.3535819
                    - 0.4891775 * cos((double) (j + 1) * M_2PI / dM)
                    + 0.1365995 * cos((double) (j + 1) * M_2PI * 2.0 / dM)
                    - 0.0106411 * cos((double) (j + 1) * M_2PI * 3.0 / dM);
        }
    }

    else if (WindowType == wtNUTTALL)
    {
        for (j = 0; j < M / 2; j++)
        {
            WinCoeff[j] = 0.355768
                    - 0.487396 * cos((double) (j + 1) * M_2PI / dM)
                    + 0.144232 * cos((double) (j + 1) * M_2PI * 2.0 / dM)
                    - 0.012604 * cos((double) (j + 1) * M_2PI * 3.0 / dM);
        }
    }

    else if (WindowType == wtKAISER_BESSEL)
    {
        for (j = 0; j <= M / 2; j++)
        {
            WinCoeff[j] = 0.402 - 0.498 * cos(M_2PI * (double) (j + 1) / dM)
                    + 0.098 * cos(2.0 * M_2PI * (double) (j + 1) / dM)
                    + 0.001 * cos(3.0 * M_2PI * (double) (j + 1) / dM);
        }
    }

    else if (WindowType == wtTRAPEZOID) // Rectangle for Alpha = 1  Triangle for Alpha = 0
    {
        int K = M / 2;
        if (M % 2)
            K++;
        for (j = 0; j < K; j++)
            WinCoeff[j] = (double) (j + 1) / (double) K;
    }

    // This definition is from http://en.wikipedia.org/wiki/Window_function (Gauss Generalized normal window)
    // We set their p = 2, and use Alpha in the numerator, instead of Sigma in the denominator, as most others do.
    // Alpha = 2.718 puts the Gauss window response midway between the Hanning and the Flattop (basically what we want).
    // It also gives the same BW as the Gauss window used in the HP 89410A Vector Signal Analyzer.
    // Alpha = 1.8 puts it quite close to the Hanning.
    else if (WindowType == wtGAUSS)
    {
        for (j = 0; j < M / 2; j++)
        {
            WinCoeff[j] = ((double) (j + 1) - dM / 2.0) / (dM / 2.0) * 2.7183;
            WinCoeff[j] *= WinCoeff[j];
            WinCoeff[j] = exp(-WinCoeff[j]);
        }
    }

    else // Error.
    {
        std::cerr << "Incorrect window type in WindowFFTData" << std::endl;
        delete[] WinCoeff;
        return;
    }

    // Fold the coefficients over.
    for (j = 0; j < M / 2; j++)
        WinCoeff[N - j - 1] = WinCoeff[j];

    // This is the flat top if Alpha > 0. Cannot be applied to a Kaiser or Flat Top.
    if (WindowType != wtKAISER && WindowType != wtFLATTOP)
    {
        for (j = M / 2; j < N - M / 2; j++)
        {
            if (j >= N + 2) {
                break;
            }

            WinCoeff[j] = 1.0;
        }
    }

    // This will set the gain of the window to 1. Only the Flattop window has unity gain by design.
    if (UnityGain)
    {
        double Sum = 0.0;
        for (j = 0; j < N; j++)
            Sum += WinCoeff[j];
        Sum /= (double) N;
        if (Sum != 0.0)
            for (j = 0; j < N; j++)
                WinCoeff[j] /= Sum;
    }

    // Apply the window to the data.
    for (j = 0; j < N; j++)
        Data[j] *= WinCoeff[j];

    delete[] WinCoeff;

}
